Matrix-Game 4.0 separates game logic from visual synthesis via an executable engine and autoregressive video renderer, ...
A Blog post by NVIDIA on Hugging Face ...
A general vision-language model can serve as a multimodal reranker via single-pass choice questions, matching or exceeding ...
SolarRenderer turns any engine's untextured structure pass into a finished, styled video, guided by a reference first frame.
MMEnterprise-Bench evaluates this challenge with 1,613 questions across 30 simulated collaboration projects, grounded in ...
SpecMRL improves compressed embeddings by reorganizing features via a learned spectral basis that prioritizes informative ...
MIST separates scene setup from change execution to isolate memory failures in video world models, and M3-Agent improves ...
AdaExploreBench evaluates whether LLM agents can actively discover hidden environmental rules and adapt to unannounced ...
Remote KV caching for long-context LLM serving can severely degrade latency unless the store is sharded by parallel rank, ...
OneWM unifies causal training of world and action modeling, showing that learning action-conditioned dynamics improves ...
Velox accelerates long video rollouts by routing attention via geometric frustum slabs, reducing latency while preserving ...
Timestral is a family of time series foundation models for zero-shot forecasting, available in 5M, 28M, 123M, and 209M parameter versions. This repository contains the 209M checkpoint. Timestral ...
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