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The Force Unleashed II adds a few new abilities to your repertoire. One is Force sense, which is a guidance system that directs you to your objective and negates the need for a map.
Force Unleashed 2 is a perfectly serviceable game—it's very pretty, and it's fun to run around destroying things with your crazy powers—although I did run into a few bugs, ...
Star Wars: The Force Unleashed II takes nearly every complaint we had about the original and fixes it or gives us something better. We finally feel like a proper, force-wielding one-man army.
The complete Star Wars: The Force Unleashed 2 Walkthrough Video Guide will help you unlock Force Powers, skins for Force Powers, new costumes and power enhancing light saber crystals as you ...
The Force Unleashed II opens with Lord Vader informing Starkiller that he's a failed clone. When will LucasArts stop ripping off the Spider-Man clone saga?
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'Star Wars: The Force Unleashed 2' Xbox 360 Cheat Codes - MSNStar Wars: The Force Unleashed II is an action-adventure game developed and published by LucasArts in 2010. You take on the role of the clone Starkiller, Darth Vader's secret apprentice, as he ...
The Force Unleashed II features numerous prerendered cutscenes (the same scenes used in other versions of the game), but it also includes scenes of its own rendered within the game engine, ...
The console versions of Star Wars: The Force Unleashed 2 weren't good, but they're gaming gold compared to the DS version. The DS game suffers from all the redundant design of its console cousins ...
Star Wars: The Force Unleashed II drops us back in control of Darth Vader's disobedient apprentice Starkiller as he searches for his love, the rebellion and himself.
Review: With Star Wars: The Force Unleashed 2, Lucasarts fixes most of the problems that plagued the first one, and replaces them with much worse issues.
The Force Unleashed II is, sadly, a by-the-numbers sequel which simply doesn’t excite as much as the original. Despite dying at the end of the last game, ...
The Force Unleashed II subscribes to the notion that boss fights need only to be long and noisy. There is no cleverness required, or even allowed, to battle these monsters.
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