Earlier this week, the Khronos Group unleashed its new Vulkan API. If that sentence sounds less like a tech story and more like an excerpt from your middle school greek mythology class don’t worry, ...
AMD's FSR SDK 2.4 introduces ML-powered upscaling 4.1.2 for RX 6000 GPUs, Vulkan support, and improved frame pacing for RX ...
Vulkan 1.4.366 is out and representing the past two weeks of specification fixes, clarifications, and one new Vulkan API ...
AMD has published FSR 4.1.2 binaries alongside updated frame generation and ray regeneration libraries. The release also ...
Valheim's bosses aren't the only thing to get a buff in the Viking game's latest update, as the introduction of Vulkan support for Windows players means your gaming PC might see a boost in performance ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
During SIGGRAPH 2015, many developers took the stage to talk about Vulkan, the next generation version of OpenGL by Khronos Group; you can check all the presentations below. Dan Ginsburg, who has ...
The time’s are a-changing, and the graphics technology games have used for decades are changing right along. Khronos Group is throwing out nearly 25 years of OpenGL and starting fresh with a powerful ...
The Vulkan 1.3 specification was released today, incorporating and mandating proven, developer-requested extensions to make that functionality consistently available across all supported platforms.
AMD released FSR software development kit version 2.4 on the 28th local time. This is the first FSR "Redstone" version to ...