Arstechnica and InsideMacGames write about some OpenGL optimizations which were privately announced at WWDC two weeks ago. According to the articles, the new Mac Pro already incorporates the new multi ...
I was pleasantly suprised to find that Serious Sam used OpenGL, which meant for me it ran nicely on my NT box.<P>I know Quake 1-3 also are OpenGL friendly, what other games can I find that play nice ...
The organization behind the OpenGL graphics software released specifications Thursday for a major update designed to add some razzle-dazzle to computer games. Specifications for version 2.0 of OpenGL ...
Click here for all of GamesBeat’s 2015 Game Developers Conference coverage. The Khronos Group, a consortium of graphics hardware and software experts, has unveiled its proposal for the next generation ...
Most development effort in graphics drivers these days, whether you’re talking about Nvidia, Intel, or AMD, is focused on new APIs like DirectX 12 or Vulkan, increasingly advanced upscaling ...
While at the BlackBerry Developer Conference this year, Adam and I got to sit in on developer session on how to best make use of OpenGL in BlackBerry devices. During that session one of the games ...
Just before Christmas Valve said they wouldn't be running their Steam Dev Days conference this year, instead they'd be having a "larger than usual presence at GDC". Looking through GDC's recently ...
Khronos Announces OpenGL ES 3.0 Spec - Get Ready For Faster, Better-Looking, More Desktop-Like Games
Eric is a freelance writer and an OG 'round these parts. Since leaving Android Police, his work has been in Lifehacker, The New York Times, OneZero, PCMag, and a bunch of other places. Catch him on ...
The Valve Linux team has found improved performance in OpenGL and Linux as it works to bring Left 4 Dead 2 to the platform. The team detailed their work in a post on the official Valve Linux team blog ...
First person shooter godfather John Carmack has revealed that he now prefers DirectX to OpenGL, saying that 'inertia' is the main reason why id Software has stuck by the cross-platform 3D graphics API ...
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