Generally, I’d have a hard time summarizing any game with just a single word. With Metroid Prime 4: Beyond, however, one word kept running through my head during my 17-hour playthrough: tedious. Never ...
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Since 1986 the Metroid series has gone from 2D to 3D (and back to 2D) and to consoles and portables, with plenty of Samus appearances and cameos in other games along the way. It’s responsible for ...