“It’s about the continuity of the experience,” said Brad Factor. “It’s about maintaining that immersion. It’s about ease of use and the learning curve: not needing to teach somebody how to use VR, but ...
Virtual reality headsets now come close enough to fooling your eyes into believing you’re someplace else, but the experience doesn’t translate as well to the rest of your body. Researchers from South ...
Disney has unveiled a new virtual reality project that solves one of the biggest problems with virtual reality, an omnidirectional modular treadmill that supports multiple users. The aptly named, ...
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