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What You Need To Know About the Middle-earth Series' Nemesis System (& Why It May Never Return)
It's not very often that a new gaming mechanic system is introduced into the industry that acts as a revolutionary source of inspiration. However, there was one system that came into effect which ...
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The Next Batman: Arkham Game Could Use One Incredible Mechanic That Almost No Games Can
Story by Jorge A. Aguilar "Aggy" Rocksteady's possible return to making a Batman: Arkhamgame has people talking, but one ...
LB Beistad is a writer and musician based in Nashville, TN. Her love of gaming began with her cousin introducing her to Banjo Kazooie and Jak and Daxter. It was love at first play. Since then, she has ...
Jason Schreier has revealed during an appearance on the Kinda Funny Games podcast that Monolith Production was struggling to implement the Nemesis System in the now-cancelled Wonder Woman game. The ...
Jared is a writer, editor, and Communications Studies graduate who loves popular nerd culture (almost anything to do with Marvel, DC, Star Wars, or The Lord of the Rings) and the interactive ...
Earlier this year, Warner Bros. closed down Monolith, the developer behind 2014's Middle-earth: Shadow of Mordor and its 2017 sequel, Middle-earth: Shadow of War. Those LOTR games were beloved by fans ...
The Elder Scrolls Bethesda's former Elder Scrolls loremaster on why he left, Starfield's 'communication breakdowns', and how he wanted The Elder Scrolls 6 'to be The Empire Strikes Back' Action ...
In brief: The Middle-Earth games from the recently closed studio Monolith are largely known for the unique Nemesis system, which procedurally generated new enemy behavior based on the player's actions ...
TL;DR: After Monolith was folded into WB Games, new context from a former executive reveals how the Nemesis System was created to counter resale drop-offs in singleplayer titles. Since Monolith ...
Third Person Shooters Arc Raiders devs had ambitions for "boss fights in that same arena of Dark Souls, Monster Hunter" but quickly realized the Arc are too unpredictable Horizon As Sony's lawsuit ...
Third Person Shooters Take a bow, Arc Raiders players: your degeneracy surprised even Embark, which didn't expect all the wallhacking – "We have to continuously find ways to waterproof the experience" ...
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